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Game Analysis

Blocking vs. Dodging – How Games Fail to Protect You

April 22, 2018March 20, 2018 by Andrea Castellano

Most action games or hack-and-slash games use either dodging or blocking for defence. Ninja Gaiden Black lets you do both. The combination sounds like an obvious pairing, but developers often … Read more

Categories Game Analysis

How a Simple Story Frames Player Action

February 20, 2018February 19, 2018 by Andrea Castellano

In Monster Hunter: World, the botanist always comments on the latest story events. He might think I care about his thoughts on the elder dragons, but I don’t. I just … Read more

Categories Game Analysis

Worldbuilding: Replacing Collectible Lore Documents

December 20, 2017 by Andrea Castellano

In Deus Ex: Mankind Divided, I snoop in everyone’s email. I’ll break into an apartment, steal all the valuables then hack the computer. Their inbox of work emails, store promotions … Read more

Categories Game Analysis

Reactive Feedback – Hitmarkers and Sensory Cues

August 2, 2018October 15, 2017 by Andrea Castellano

A giant monster stands in front of you, ready to pounce from its hind legs. When it strikes forward, you dodge in time and hack at it. Green goop spits … Read more

Categories Game Analysis
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Overwatch

https://www.youtube.com/watch?v=bmWmhyt1azY

Resident Evil 3

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