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Game Analysis

Fighting Games Need Better Offline Content, Not Easier Mechanics

September 11, 2018August 19, 2018 by Andrea Castellano

Fighting games should stay difficult. Their difficulty doesn’t explain the true reasons for their niche audience. New players or lousy players blame the game for catering to hardcore fans. The … Read more

Categories Game Analysis

How to Improve Controller Button Layouts

September 11, 2018July 16, 2018 by Andrea Castellano

Many developers assign “jump” to the wrong button. We jump with the B/A/X button not because it makes sense, but because Nintendo trained us on the NES. For 2D platformers … Read more

Categories Feature, Game Analysis

The Slow, Necessary Removal of Game Mini-Maps

May 16, 2018May 15, 2018 by Andrea Castellano

Nintendo removed in-game lives from Mario games a decade too late. In Mario Galaxy, I first noticed lives limiting exploration and experimentation. The “game over” screen brought unneeded stress to … Read more

Categories Game Analysis

Hidden Content Risks Too Much for Players and Developers

April 18, 2018April 18, 2018 by Andrea Castellano

When Assassin’s Creed released in 2007, Ubisoft kept a huge story detail a secret. Although demos and previews showed an action game set during the Third Crusade, a sci-fi story … Read more

Categories Game Analysis
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