Quest Design – Expanding on the Fetch Quest Structure
“All quests are fetch quests,” my friend said in response to my complaints about The Legend of Zelda: Breath of the Wild. Even within the context of a post-apocalyptic world, … Read more
“All quests are fetch quests,” my friend said in response to my complaints about The Legend of Zelda: Breath of the Wild. Even within the context of a post-apocalyptic world, … Read more
In Uncharted 4: A Thief’s End, I barrel down empty corridors, glancing at the ruins of ancient tombs and cities. These decorated hallways and detailed rooms disappear in a blink, … Read more
When DICE revealed Mirror’s Edge Catalyst, the shift from linear parkour to an open-world didn’t matter. I waited eight years to play another Mirror’s Edge and nothing would stop me. As I slow … Read more
As players grind levels for loot boxes in Overwatch, I assume Blizzard works hard on their promise of free DLC. They fund free updates with revenue from selling randomized loot boxes … Read more