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Game Analysis

Managing Story Threat: High-Stakes, Low-Stakes and Sequel Escalation

February 5, 2018September 13, 2017 by Andrea Castellano

In any fiction, a threat to the world feels empty. Although the high-stakes of planetary destruction establishes an understandable severity, it doesn’t worry the audience. We know the hero will … Read more

Categories Game Analysis

Synchronizing Sound and Player Actions

October 14, 2017August 22, 2017 by Andrea Castellano

When we start any game, we first evaluate the look and feel. They impact how a game plays in the most fundamental ways. Look and feel feed our primary senses … Read more

Categories Game Analysis

Create Replay Value by Inviting Curiosity

February 5, 2018July 11, 2017 by Andrea Castellano
Nier Automata

Most people don’t finish the games they start. In 2011, an Activision production contractor, Keith Fuller, said he expects about a 10% completion rate. Since 90% of players never see … Read more

Categories Game Analysis

Overwatch’s Support Problem – Designing Support Roles in Games

September 13, 2017May 12, 2017 by Andrea Castellano

We need a healer. I choose Zarya to help absorb damage and protect our weaker players with her barriers. As the only tank hero, I at least hope for some … Read more

Categories Game Analysis
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