
Incredibly annoying and too frequently mentioned internet memes aside, Valve developed a game that will be remembered for its ability to amaze in a mere two short hours. Portal’s signature tool was unseen before, and the game’s structure of blending puzzle elements and an A.I with spiteful sense of humor wasn’t something any ordinary studio could successfully execute. Portal was a great addition to the Orange Box, so it’s relatively short completion time was not a problem for me, only when it was considered by many as a contender, if not, the game of the year in 2007.
I wasn’t as infatuated with the game as others were; it was difficult to get excited about Portal 2 and its goal to release as a full retail product. I couldn’t imagine what else could be added to the room by room puzzle solving that had a gutless A.I. speaking to you along the way. Of course in typical tight lipped Valve fashion, there is so much more to Portal 2 than shooting blue and orange portals at walls. Portal 2 doesn’t remain in the confined spaces of the white colored test rooms, it lets you go beyond that and explore the grand world that you have only briefly heard of.